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VRay for 3ds Max

Core Architecture


  • Multi-platform object-oriented API
  • Fully multithreaded core
  • Unified sampling system based on Schlick sampling
  • Distributed rendering
  • Efficient shading system specifically optimized for ray-tracing
  • Modular architecture – many components of the system can be replaced with custom ones

Geometry


  • Efficient geometry handling
  • True instance rendering
  • On-demand dynamic geometry creation
  • On-demand geometry loading from disk files
  • Displacement mapping
  • Catmull-Clark and Loop subdivision surfaces
  • Extensible with custom geometric primitives through the V-Ray SDK

Image sampling


  • Three different image sampling methods
  • Full-scene anti-aliasing
  • Progressive path tracing
  • Support for additional render elements (diffuse, reflection, GI etc)
  • Advanced color (tone) mapping controls
  • Extensible with custom image samplers through the V-Ray SDK

Sumber : http://www.trinity3d.com/store/VRay-for-3ds-Max-p-312.html

Kategori:All About 3D